Bugs Bunny Around
Description
Inspired by Plants Vs Zombies The bunny will be randomly coming from left side to right side we need to protect the carrot farm and farm the carrots. When we place a block near to bunny it will go back for each bunny the player will gain 5 gold and collect 50 gold to plant one carrot farm. Farm 5 carrot farm within 250 seconds without letting the bunny to eat the carrot. Don’t let the bunny to reach other side of the farm. |
Game Play Video
About Bugs Bunny Hang Around
Year: 2nd UG
Assignment Title: Strategy Game Using XNA
Game Name: Bugs Bunny Hang Around
Target audience
Age : 3 +
Gender : Both
Geographic target : World Wide
Platform: Windows OS with compatible XNA framework and Xbox.
Game Levels (No of levels): 1
Game rules:
Game controls:
Wining conditions:
Farm 5 carrot crops within 250 seconds.
Losing conditions:
If time out or the bunny reaches the other side of the farm the player will lose.
Future enhancement:
I’ll made more props to make the game to be more interesting. More AI and types of AI and animation for AI I’ll implement.
Tools Used:
Concept Used for AI movement:
Queue:
The principle on which the Queue will work is FIFO (First in First Out). I have used this concept for finding nearest waypoint and to move the AI (Enemy) towards that way point.
Random Function:
To make the AI to come in different lane I’m using 3 random functions and 2 dimensional arrays.
Assignment Title: Strategy Game Using XNA
Game Name: Bugs Bunny Hang Around
Target audience
Age : 3 +
Gender : Both
Geographic target : World Wide
Platform: Windows OS with compatible XNA framework and Xbox.
Game Levels (No of levels): 1
Game rules:
- Farm 5 carrot farms within 250 seconds.
- Each carrot farm worth of 50 gold.
- Gold the player will gain by protecting the farm with fence.
- If the bunny shouldn't reach other side.
Game controls:
- Left Click to Pick the prop.
- Right click to Drop the prop.
- Right click to collect the final stage of carrot.
- Enter to start game.
- Press Esc to quit the game.
Wining conditions:
Farm 5 carrot crops within 250 seconds.
Losing conditions:
If time out or the bunny reaches the other side of the farm the player will lose.
Future enhancement:
I’ll made more props to make the game to be more interesting. More AI and types of AI and animation for AI I’ll implement.
Tools Used:
- Photoshop
- Visual Basic 2010
- XNA Game Studio
- .NET Framework 4.0
- C#(language)
Concept Used for AI movement:
Queue:
The principle on which the Queue will work is FIFO (First in First Out). I have used this concept for finding nearest waypoint and to move the AI (Enemy) towards that way point.
Random Function:
To make the AI to come in different lane I’m using 3 random functions and 2 dimensional arrays.